To be fair, if the party can’t handle the heat they should get out of the kitchen.
Assuming this is either dnd or pathfinder, if by the time a rando cultist can cast fireball, 6-30 (and half of a save) damage kills your whole party you really shouldn’t be in meele :D
If you TPK your party, that's on you. DnD is supposed to be fun. You know what isn't fun? Getting TPK'ed in a random encounter that isn't a boss fight at the end of the campaign.
I talked about that with my players in session 0 and they would rather have consequences and a challenge instead.
So far we had 2 PC deaths in 3 years of pathfinder 1e but many close calls. If I were to TPK them fair and square (either because of unfortunate crits on my part or them getting cocky or just plain old messing up) I would do so. I have 0 interest in pulling some “37 red dragons appear, roll for initiative” bullshit but when, like last session, they choose(!) not to heal between encounters and then continue exploring heads might roll.
I don’t intend to TPK them but if it happened we would have a conversation about how to continue, probably either with a new party or an epilogue.
To be fair, if the party can’t handle the heat they should get out of the kitchen.
Assuming this is either dnd or pathfinder, if by the time a rando cultist can cast fireball, 6-30 (and half of a save) damage kills your whole party you really shouldn’t be in meele :D
They were low level, so it was kind of a dick move, but the module stated this cultist knew fireball as one of their spells.
It was intended as a boss fight.
Did they know he knew fireball before he suicide bombed them?
Then they should have rolled tieflings or dragonborns.
If you TPK your party, that's on you. DnD is supposed to be fun. You know what isn't fun? Getting TPK'ed in a random encounter that isn't a boss fight at the end of the campaign.
Well, you do you.
I talked about that with my players in session 0 and they would rather have consequences and a challenge instead.
So far we had 2 PC deaths in 3 years of pathfinder 1e but many close calls. If I were to TPK them fair and square (either because of unfortunate crits on my part or them getting cocky or just plain old messing up) I would do so. I have 0 interest in pulling some “37 red dragons appear, roll for initiative” bullshit but when, like last session, they choose(!) not to heal between encounters and then continue exploring heads might roll.
I don’t intend to TPK them but if it happened we would have a conversation about how to continue, probably either with a new party or an epilogue.
No, your just a bad DM.
Alright, sure buddy. I’ll tell my players that they aren’t actually having fun.