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[–] 46 points 3 months ago (10 children)

phone resolution is only 240x320. do it again at 1600x1200 (what my 19in trinitron from that era runs at), or even just 1024x768.

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  • [–] 17 points 3 months ago (8 children)

    To be fair, not far from your average crt monitor in 1998, maybe 640 x 480.

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  • [–] 6 points 3 months ago*

    800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.

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  • [–] 3 points 3 months ago* (last edited 3 months ago) (4 children)

    What?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3... 800x600)

    ... actually remembering it, it was probably well after 1998, but I have plenty of memories going, "mmmm, 800x600". maybe even more at 1024x768.

    I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so... definitely post 1999

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  • [–] 4 points 3 months ago (3 children)

    800x600 is 600p. 720p is 1280x720

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  • [–] 6 points 3 months ago

    Who actually ran HL1 at 1600x1200 or 1024x768 in 1998 unless they had a high-end PC? The minimum requirements basically expect 320x240.

    As an aside, I'm really, really tired of people quoting the larger number after the smaller number for landscape resolutions. X goes BEFORE Y, damn it! I know this is the publication's fault, because they did the same thing in a different article.

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