Ah, there's the problem. You're comparing Halo to shooters on PC, which were much more developed when it came out. Console shooters were in such a bad state that Halo 1 was still competing with Golden Eye. Just having fluid motion and an aiming scheme that emulated mouselook was a massive step up in the console space.
Personally, I enjoy the wide variety of enemies and quirky weapon behaviors. The only other shooter released since then that's scratched that itch for me is Doom 2016. Doom Eternal probably would if it didn't hurt to play. Most other shooters I've tried just used human enemies with no variation in behavior and guns that all felt very samey.
I know a lot of people don't like the long time to kill, though, and the high points for narrative and gameplay are completely divorced from each other.