I have a characterbody2d and I want to display the equipment being worn. So this equipment would need to be swapped around during game play.

I currently am using several sprites layered. How is best to handle this situation?

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[–] [S] 1 point 5 months ago (2 children)

Thank you for the reply.

So this is similar to a tilemap in how you pick tiles based on their position on the map. I can draw sprites with just refernces to this sheet that sounds pretty good. I gotta look into this for when i spawn large groups of enemies with various gear.

For now on my main characters I'm sticking with the 10 sprite nodes stacked.

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  • [–] 1 point 5 months ago (1 child)

    @Fizz similar but for games/engines that don't use uniform tile maps you basically just have a metadata set alongside the image that indexes where each sub-image is located in it.

    It doesn't really change the end product, and as I said most engines already work like this for most 2d stuff, and many editors will pack for you if you tell them. You're just indexing portions of a texture, but it uses an order of magnitude less memory/storage and loads faster even off slow storage or web streaming.

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