You're correct that pixels don't always align perfectly, but this is almost always result of visual or gameplay compromise, and the general intent of the game looking blocky or pixellated is preserved. In general there are only two persistent pixel zoom levels as well: the UI camera and the game camera. IMO the vanilla cursor sticks out like a sore thumb as the only asset that's at full resolution. The Shattered cursor mimics the UI zoom, using the same pixel size as the interface. While it is obviously a lot smaller, the Shattered cursor also uses the exact same three colors as the vanilla one, I literally made it by shrinking the vanilla cursor.
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