Oh GTA V used the same physics system (Euphoria) - I think it was just a developer choice to dial it back a bit. Was that related to performance in some way? Potentially. GTA IV had a feeling of the NPC physics being 'always on' - you could shove into other characters and they'd stumble and fall. Whereas GTA V (and the Red Dead games I believe), the character physics only seemed to trigger when you punched, shot or ran over an NPC. It's a shame, as I loved messing with that engine in a 'non-violent' way xD
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