Since I love playing devil's advocate, here's a couple of points in their defense:
Multi-GPU videocards: Pretty much dead, it's just not efficient.
64-bit computing: At the time was indeed slightly overhyped because while your OS was 64-bit, most software was still 32-bit, games in particular. So games couldn't really use more than 4 GB of memory. And that was standard for multiple years after this article (this was 2008, 64-bit Windows had been out for ages, and yet 3 years later the original Skyrim release was still 32-bit. Games having 64-bit binaries included was a huge thing at the time) Now most software is 64-bit and yes, NOW it's standard.
High definition: Depends, did they mean HD or Full-HD? Because the former certainly didn't last long for most people. Full HD replaced it real quick and stayed around for a while. Of course, if they meant Full-HD then hell no, they were hella wrong, it's been mainstream for a while and only now is being replaced by 1440p and 4K UHD.
iPhone: The FIRST one as a singular product really didn't live up to the hype. It was missing features that old dumbphones had. Of course the overall concept very much did revolutionize the phone market.