▲ 556 ▼ Holding up the line (thelemmy.club) submitted 6 months ago by The_Picard_Maneuver@piefed.world to c/rpgmemes@ttrpg.network 97 comments fedilink hide all child comments
[–] festnt@sh.itjust.works 6 points 6 months ago (2 children) don't most people start out in level 5? permalink fedilink source parent hideshow 4 child comments replies: [–] Keeponstalin@lemmy.world 8 points 6 months ago (2 children) I've always started lvl 1, I didn't even know ppl started at higher lvls permalink fedilink source parent hideshow 4 child comments replies: [–] ArmoredThirteen@lemmy.zip 6 points 6 months ago (1 child) Almost all campaigns I ran I'd have them start level 3-5 depending on what stories I wanted to tell. Pathfinder 1 the first couple levels are trash anyways and I personally felt like I didn't have much interest with my own characters until I could see their unique abilities start to come online, so that's where I liked to start players in my own campaigns permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 5 points 6 months ago When I played a leveled system, typically we'd start at level 1 but the first few sessions would each end in a level up. permalink fedilink source parent [–] 5too@lemmy.world 2 points 5 months ago (1 child) The GURPS equivalent of D&D/Pathfinder starts you out at the equivalent of level 5-7 by default. There's options for lower powered delvers, but the default assumption is that people want to play established characters. permalink fedilink source parent hideshow 2 child comments replies: [–] Keeponstalin@lemmy.world 3 points 5 months ago Ah, interesting. I've only played a few campaigns, mostly 5e. The one pathfinder/2.5e was very confusing when it came to leveling up lol. permalink fedilink source parent [–] NannerBanner@literature.cafe 3 points 6 months ago (1 child) You guys start out as lotr heroes? I guess we've always liked the 'aaaah, I'm about to die and I have no magic items!' campaigns. I know it's not "true," but it always feels like we get better roleplay by having people not be able to just be big, bad, can't-be-hurt-by-the-guards folks. Every time I've been in a different group where people get powerful, arrogance over 'npcs' is inevitable. permalink fedilink source parent hideshow 2 child comments replies: [–] jounniy@ttrpg.network 1 point 3 months ago I think that’s actually makes sense. The PCs should feel stronger than most NPCs past a certain point. The DM should still humanise the NPCs best they can, but I actually like it that (with enough power) it’s an actually choice to still care about the people beneath you in terms of strength and that’s cool to see. (Even better though if it actually takes a while to get their.) permalink fedilink source parent
[–] Keeponstalin@lemmy.world 8 points 6 months ago (2 children) I've always started lvl 1, I didn't even know ppl started at higher lvls permalink fedilink source parent hideshow 4 child comments replies: [–] ArmoredThirteen@lemmy.zip 6 points 6 months ago (1 child) Almost all campaigns I ran I'd have them start level 3-5 depending on what stories I wanted to tell. Pathfinder 1 the first couple levels are trash anyways and I personally felt like I didn't have much interest with my own characters until I could see their unique abilities start to come online, so that's where I liked to start players in my own campaigns permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 5 points 6 months ago When I played a leveled system, typically we'd start at level 1 but the first few sessions would each end in a level up. permalink fedilink source parent [–] 5too@lemmy.world 2 points 5 months ago (1 child) The GURPS equivalent of D&D/Pathfinder starts you out at the equivalent of level 5-7 by default. There's options for lower powered delvers, but the default assumption is that people want to play established characters. permalink fedilink source parent hideshow 2 child comments replies: [–] Keeponstalin@lemmy.world 3 points 5 months ago Ah, interesting. I've only played a few campaigns, mostly 5e. The one pathfinder/2.5e was very confusing when it came to leveling up lol. permalink fedilink source parent
[–] ArmoredThirteen@lemmy.zip 6 points 6 months ago (1 child) Almost all campaigns I ran I'd have them start level 3-5 depending on what stories I wanted to tell. Pathfinder 1 the first couple levels are trash anyways and I personally felt like I didn't have much interest with my own characters until I could see their unique abilities start to come online, so that's where I liked to start players in my own campaigns permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 5 points 6 months ago When I played a leveled system, typically we'd start at level 1 but the first few sessions would each end in a level up. permalink fedilink source parent
[–] agamemnonymous@sh.itjust.works 5 points 6 months ago When I played a leveled system, typically we'd start at level 1 but the first few sessions would each end in a level up. permalink fedilink source parent
[–] 5too@lemmy.world 2 points 5 months ago (1 child) The GURPS equivalent of D&D/Pathfinder starts you out at the equivalent of level 5-7 by default. There's options for lower powered delvers, but the default assumption is that people want to play established characters. permalink fedilink source parent hideshow 2 child comments replies: [–] Keeponstalin@lemmy.world 3 points 5 months ago Ah, interesting. I've only played a few campaigns, mostly 5e. The one pathfinder/2.5e was very confusing when it came to leveling up lol. permalink fedilink source parent
[–] Keeponstalin@lemmy.world 3 points 5 months ago Ah, interesting. I've only played a few campaigns, mostly 5e. The one pathfinder/2.5e was very confusing when it came to leveling up lol. permalink fedilink source parent
[–] NannerBanner@literature.cafe 3 points 6 months ago (1 child) You guys start out as lotr heroes? I guess we've always liked the 'aaaah, I'm about to die and I have no magic items!' campaigns. I know it's not "true," but it always feels like we get better roleplay by having people not be able to just be big, bad, can't-be-hurt-by-the-guards folks. Every time I've been in a different group where people get powerful, arrogance over 'npcs' is inevitable. permalink fedilink source parent hideshow 2 child comments replies: [–] jounniy@ttrpg.network 1 point 3 months ago I think that’s actually makes sense. The PCs should feel stronger than most NPCs past a certain point. The DM should still humanise the NPCs best they can, but I actually like it that (with enough power) it’s an actually choice to still care about the people beneath you in terms of strength and that’s cool to see. (Even better though if it actually takes a while to get their.) permalink fedilink source parent
[–] jounniy@ttrpg.network 1 point 3 months ago I think that’s actually makes sense. The PCs should feel stronger than most NPCs past a certain point. The DM should still humanise the NPCs best they can, but I actually like it that (with enough power) it’s an actually choice to still care about the people beneath you in terms of strength and that’s cool to see. (Even better though if it actually takes a while to get their.) permalink fedilink source parent