8
Variable count splitters would be nice
(programming.dev)
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I guess I could fiddle with something like
For especially long manifolds.
And I know manifolds are equivalent to tree like perfect balancers given time, but I like to see factories at 100% efficiency before I leave em and it's annoying to wait lol. Plus with "batch" like setups balancers are better than manifolds since you don't have a steady stream.
I'm gonna do some more math on this. I think for every manifold it's always better to do it like this. And it doesn't take up as much space as a real balancer tree would while still getting better ratios than a normal manifold.