I see. Putting it in clearer terms with examples like that definitely helps. Let me see if I can provide my own application of the model:
- A picture of a beautiful forest
- A stylized/romanticized painting more concerned with the feeling of beautiful forests
- A video game with beautiful forests inspired by the stylized paintings of (2)
- A video essay comparing forests depicted in the games in (3)
Here we can see that each stage is relatively innocent, but the insidious part lies in how a person seeking self-actualization through communion with nature in 2026 may only ever engage with stages 3-4 and thus shape their understanding of nature based on them, ultimately alienating them from the real thing they were actually craving.