59
Dealing with players rolling terribly in combat?
(lemmy.world)
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Why would a fix be required? It seems like you expect the bad rolls to continue.
some of us have terrible rng... I roll poorly like 70-80% of the time. Out of 20 attack rolls the other day, 14 were misses, like 5 nat 1's. This is normal for me, every damn session.
This is across multiple systems, and 8+ years of ttrpgs. My rng is dogshit and has been the entire time, I expect the bad rolls to continue.
Don't you have several sets of dice, and don't you 'dog walk' your d20s at the beginning of a session to see which one(s) are the lucky ones for the night? Asking for a friend....
I've used dozens of sets, including a dozen different online dice rollers. Its all abysmal luck on every platform.
Please document these rolls to a spreadsheet for science
check your dice. Bet they're loaded. if you're just using acrylic and they're not from the 90's... they're probably fine. a salt water test is going to give you gross errors caused by a bad CG. (loaded dice.) otherwise you're going to be doing some type of statistical analysis.
(I did this to the murderhobo in my party once. it was... hilarious)
8 years = a lot of platforms. 10 different sets of physical dice at least, roll20, maptool, dndbeyond, brockjonesdiceroller, drawsteeltool, orcpub, dozens of different digital platforms.
All abysmal rolls all the time.
Well, I'd like to fix the frustration (for both me and my players). Whether that means fixing the rolls or fixing the encounters to account for bad rolls, something needs to be altered.