Most of the time, I thought the missions were ok. I like the tension when the designers used the dead air effectively, like the calm before the storm.
There are times when the time compression helps, but I don't remember using it very often.
Most of the time, I thought the missions were ok. I like the tension when the designers used the dead air effectively, like the calm before the storm.
There are times when the time compression helps, but I don't remember using it very often.