Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1!

Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.

Here is a full list of changes:

BugFixes

Fixed the following bugs: Caused by v3.3.1:

  • Skeleton key not triggering on-artifact effects
  • Tomahawk bleed damage not scaling with ring of sharpshooting
  • Vault tester area being enterable with a lost inventory, causing a softlock
  • Buffs from ring of might persisting outside of vault tester area
  • Wand of regrowth spawning and being usable to healing in quest tester area
  • Uncommon cases of cracked spyglass making thrown items hidden
  • Feint afterimage lasting longer than 1 turn in some cases
  • Various textual errors
you are viewing a single comment's thread
view the rest of the comments
[–] [S] 1 point 8 months ago*

After using the randomize button in hero select, and having it pick a random hero (and optionally challenges) for you, simply start the run without picking a different hero.

Talent, subclass, and armour ability selection also have randomise buttons, you'll need to use them too.

  • source
  • parent