A person with a green shirt says oh boy this is an exciting new early access survival crafting game, then laments and says he hope it doesn't turn into a combat and material collecting slog in the last 25% of the game to combat overly prepared expert players who have been playing since release and now the game is extremely harsh towards new players. A person with a red shirt then approaches and says why do you buy these things?
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[–] 16 points 9 months ago (5 children)

All of them? There's several that I can name off the top of my head that are just fun to play: Valheim, the forest, subnautica, ark: se. You can even include some that aren't completely the norm, like terraria, satisfactory, or avorion. Hell, several of those even have really neat stories as part of the gameplay, like subnautica and the forest (and maybe valheim if you like the sort of narrative that's crafted).

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  • [–] 6 points 9 months ago* (last edited 9 months ago) (1 child)

    ARK (and Palworld, which directly copies most of its mechanics) was actually the first game that came to mind when reading the OP. Higher rarity blueprints require hundreds of times the resources as their basic counterparts just to increase the amount of busywork you need to do in late-game. Why does a shotgun that deals 50% more damage require enough metal to build multiple skyscrapers? Or in Palworld, that plus the drops from a dozen boss battles to make one item?

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  • [–] 5 points 9 months ago

    I've been getting back into Palworld these last couple days. I love the game, the pals have such personalities and there are so many and I actually want to collect them all.

    However some of the world settings don't really seem to be working right for me, so that's kind of annoying.

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