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submitted 2 months ago by IonTempted@lemmynsfw.com to c/pcgaming@lemmy.ca
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[-] Quetzalcutlass@lemmy.world 3 points 2 months ago* (last edited 2 months ago)

I wonder if it'd be out by now if they had picked a different engine. It can't be easy finding devs experienced in fucking CryEngine, especially when you're using a heavily-customized fork of an ancient version of that engine.

[-] Tattorack@lemmy.world 5 points 2 months ago

The choice of CryEngine was because of Crysis, a game that was infamous for PC killing visuals. Roberts doesn't just want a gran open universe, but also something that looks like real life.

Which is why on two occasions new ships were put off from development in order to competent overhaul existing ships to look better, as better graphics became the norm.

I'm surprised development hasn't completely paused once again to overhaul everything for raytracing.

[-] ripcord@lemmy.world 5 points 2 months ago

They hired about 1/3 of the cryengine staff.

Not many of those are left.

this post was submitted on 02 Dec 2025
124 points (97.0% liked)

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