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[–] 29 points 10 months ago* (6 children)

Perhaps the issue is, partially, structural?

I know some games are super competitive, but what if we generally went back to user hosted (and moderated) lobbies? They clean their own house. Some cheaters would get through, sure, but I feel like there's more social pressure not to cheat among a group of friends vs. raging strangers.

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  • [–] 5 points 10 months ago (3 children)

    It also leaves room for something silly that I've always wanted to do

    An online lobby where cheating is completely allowed

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  • [–] 3 points 10 months ago (2 children)

    Wouldn't that just be a modded server?

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