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[–] 13 points 10 months ago (3 children)

And this is why my group is ok saying "that rule is profoundly dumb" and ignoring it while suspecting Crawford of being involved.

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  • [–] [S] 4 points 10 months ago* (last edited 10 months ago) (1 child)

    That one has nothing to do with Crawford far as I'm aware. It’s just plain stupid interaction of several rules. You are definitely intended to be able to just cast disintegrate on the wall.

    Some rules are intended in a certain way and just handled poorly. The above case is (I personally think) one of them. Others are actually intended to work a certain way because of designing aspects (like verbal components having to be said at a normal volume) but people simply decide to ditch them anyway, because they like something else better. Both are valid, but they are different.

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  • [+] 3 points 10 months ago (1 child)
  • [–] 7 points 10 months ago (1 child)

    Rulings like this annoy me. Like, if he had said "the spell is poorly written, because our intention is that a wall of force can be targeted by disintegrate, but you're right that that's not what the spell descriptions say", then I'd be able to respect that a lot more than what you describe him saying.

    Words are a slippery beast, and there will always be a gap between Rules as Intended and Rules as Written. Good game design can reduce that gap, but not if the designers aren't willing to acknowledge the chasm they have created

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  • [–] [S] 2 points 10 months ago

    I know that this may be a bit of a gap, but it’s a general problem of our society nowadays: Admitting a mistake is unpopular and can be used by others to say "See: even you acknowledged that you were wrong there.", so people only rarely do it. (Especially politicians, stars and corporations/corporate representatives.)

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