▲ 330 ▼ There's a fine line between genius and stupidity when it comes to problem solving (ttrpg.network) submitted 11 months ago by BloodBrandy@ttrpg.network to c/rpgmemes@ttrpg.network 28 comments fedilink hide all child comments
[–] bjoern_tantau@swg-empire.de 19 points 11 months ago (5 children) I bet nobody has tried to just open the door. permalink fedilink source hideshow 5 child comments replies: [–] Zorsith@lemmy.blahaj.zone 12 points 11 months ago Or just knock. Not the spell, literally knock on the door. permalink fedilink source parent [–] BloodBrandy@ttrpg.network [S] 5 points 11 months ago (3 children) It was sealed with magic (I had detect magic going) and no handles, locks or visible seals permalink fedilink source parent hideshow 3 child comments replies: [–] JackbyDev@programming.dev 12 points 11 months ago Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing! permalink fedilink source parent [–] bjoern_tantau@swg-empire.de 3 points 11 months ago (1 child) No lock, no handle, how does it open? permalink fedilink source parent hideshow 1 child comment replies: [–] BloodBrandy@ttrpg.network [S] 6 points 11 months ago So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself permalink fedilink source parent
[–] Zorsith@lemmy.blahaj.zone 12 points 11 months ago Or just knock. Not the spell, literally knock on the door. permalink fedilink source parent
[–] BloodBrandy@ttrpg.network [S] 5 points 11 months ago (3 children) It was sealed with magic (I had detect magic going) and no handles, locks or visible seals permalink fedilink source parent hideshow 3 child comments replies: [–] JackbyDev@programming.dev 12 points 11 months ago Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing! permalink fedilink source parent [–] bjoern_tantau@swg-empire.de 3 points 11 months ago (1 child) No lock, no handle, how does it open? permalink fedilink source parent hideshow 1 child comment replies: [–] BloodBrandy@ttrpg.network [S] 6 points 11 months ago So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself permalink fedilink source parent
[–] JackbyDev@programming.dev 12 points 11 months ago Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing! permalink fedilink source parent
[–] bjoern_tantau@swg-empire.de 3 points 11 months ago (1 child) No lock, no handle, how does it open? permalink fedilink source parent hideshow 1 child comment replies: [–] BloodBrandy@ttrpg.network [S] 6 points 11 months ago So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself permalink fedilink source parent
[–] BloodBrandy@ttrpg.network [S] 6 points 11 months ago So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself permalink fedilink source parent