I suppose I hardly noticed how long it took for DX12 to work because games had DX11 modes basically the entire time that Proton struggled with it. So again, not trying to sway you on anything, but optimistically, there's going to be little to no games pushing any kind of envelope when a new technology like that comes along. It's already prohibitively expensive for games to do so today, such that there are very few good games in a given year that make use of the latest tech.
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