You sound like a GM/Gamedev :D I'm glad I'm not the only one having this sort of internal thoughts, haha! Stuff like : how does one model a shopping trip as a social activity, making the simulation challenging, yet fun. How to make people who like that sort of things feel rewarded by engaging with the subsystem, while making it accessible for people who ain't sure but might dip a toe in it, and without punishing people who don't want to engage in that sub game.
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