▲ 719 ▼ Child labour with 10 years of experience, 'AI-native' accepting 250k lines of Cursor code (lemmy.ml) submitted 1 year ago by illusionist@lemmy.zip to c/programmerhumor@lemmy.ml 196 comments fedilink hide all child comments
[+] misteloct@lemmy.dbzer0.com 152 points 1 year ago* (last edited 10 months ago) (3 children) [deleted] permalink fedilink source hideshow 3 child comments replies: [–] yermaw@sh.itjust.works 40 points 1 year ago (2 children) I used to think this is pretty much how games were really made when I was a tiny child. I couldn't get over how many images needed to be created to get every possibility from every angle. permalink fedilink source parent hideshow 2 child comments replies: [–] thermal_shock@lemmy.world 9 points 1 year ago I watched this awhile ago and it was very interesting how they made super small games for NES. https://youtu.be/ZWQ0591PAxM permalink fedilink source parent [–] sc4rlite@lemmy.world 2 points 1 year ago I used to think that a 3D game would need to have any possible still image pre-rendered and ready, just gotta show them all in the right order depending on user input. permalink fedilink source parent
[–] yermaw@sh.itjust.works 40 points 1 year ago (2 children) I used to think this is pretty much how games were really made when I was a tiny child. I couldn't get over how many images needed to be created to get every possibility from every angle. permalink fedilink source parent hideshow 2 child comments replies: [–] thermal_shock@lemmy.world 9 points 1 year ago I watched this awhile ago and it was very interesting how they made super small games for NES. https://youtu.be/ZWQ0591PAxM permalink fedilink source parent [–] sc4rlite@lemmy.world 2 points 1 year ago I used to think that a 3D game would need to have any possible still image pre-rendered and ready, just gotta show them all in the right order depending on user input. permalink fedilink source parent
[–] thermal_shock@lemmy.world 9 points 1 year ago I watched this awhile ago and it was very interesting how they made super small games for NES. https://youtu.be/ZWQ0591PAxM permalink fedilink source parent
[–] sc4rlite@lemmy.world 2 points 1 year ago I used to think that a 3D game would need to have any possible still image pre-rendered and ready, just gotta show them all in the right order depending on user input. permalink fedilink source parent