A meme screenshot from Sabrina the Teenage Witch. Sabrina is surrounded by people handing her several plates of pancakes, far too many for one person to reasonably eat. Sabrina is labeled, "me making a PF2E character." Each plate of pancakes is labeled one of the following: "spells," "backgrounds," "feats," "subclasses," "class archetypes," and "other archetypes."
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[–] 9 points 1 year ago

It's really easy so long as you a) start at level 1 or 2 and avoid building out too far ahead, b) build to a character concept rather than try to optimize mechanically, c) avoid options released in adventures. Oh, and d), understand that retraining is actually baked into the rules.

Adventure character content is less rigorously tested, and mostly amounts to professional homebrew. It's often super focused on the scenarios presented in the adventute and significantly less applicable in general.

Focusing on mechanical optimjzation rather than character concept often leads to madness, since feats are generally well placed within the same power bands (there are few stand out or trap options). For a crunvhy game, it's often best played descriptively.

Characters become mechanically more complex every level or two, so starting at higher levels can be very overwhelming for new players. Building out a higher level character means choosing a lot of feats, and often the utility of those feats is only really understood through play.

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