you are viewing a single comment's thread
view the rest of the comments
[–] 11 points 3 years ago (1 child)

I can understand strongly limiting long rests. Letting players long rest between every encounter makes difficulty non-existent. Short rests though... classes that get resources back on short rests are balanced around the fact that they'll likely get them frequently.

  • source
  • parent
  • hideshow 1 child comment