you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 1 year ago* (last edited 1 year ago) (1 child)

Isn't that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 year ago (2 children)

    Isn’t that right foot easy stuff?

    Sorry, don't know if I understand what you mean with that.

    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

    Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 2 points 1 year ago (1 child)

    A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole

    That's exactly the sort of thing a DM would set as DC10

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 1 year ago (1 child)

    If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 1 year ago*

    If everyone is aware. If the player knows the DC and the GM knows the players character sheet

    ...ignore the concept

    I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

  • source
  • parent