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[–] 8 points 1 year ago (3 children)

If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair".

Rolling dice implies that there's a chance of failure.

Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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  • [–] 5 points 1 year ago (1 child)

    The problem with this argument is that first off, the GM can't know your character sheet front-to-back because they're not playing your character, so they probably don't know if even a 1 will pass the DC they've set.

    1/20 is much less regular than 5/20 or even 19/20

    It's still far more common than is reasonable.

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  • [–] 4 points 1 year ago (1 child)

    The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

    The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

    And even if I don't, the players can tell me the stat before a potential check.

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  • [–] 1 point 1 year ago* (1 child)

    I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

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  • [–] 3 points 1 year ago (2 children)

    Nope. 1/20 is much less regular than 5/20 or even 19/20.

    What do you mean here? Any roll is as likely as any other

    Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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  • They're talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn't meet the DC, you have a higher chance of failing.

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  • [–] 2 points 1 year ago* (last edited 1 year ago) (1 child)

    Isn't that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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  • [–] 2 points 1 year ago (2 children)

    Isn’t that right foot easy stuff?

    Sorry, don't know if I understand what you mean with that.

    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

    Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.

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  • [–] 2 points 1 year ago (1 child)

    A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole

    That's exactly the sort of thing a DM would set as DC10

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  • [–] 3 points 1 year ago (1 child)

    If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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  • [–] 1 point 1 year ago*

    If everyone is aware. If the player knows the DC and the GM knows the players character sheet

    ...ignore the concept

    I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

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