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[–] 4 points 1 year ago (5 children)

comes down to the setup of the toolchain.

Unless you're developing graphics-heavy application that uses platrofm-specific API for optimisation. Like a video game for example.

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  • [+] 1 point 1 year ago* (last edited 1 year ago) (4 children)
  • [–] 1 point 1 year ago (3 children)

    Not a game, but I was involved in making a graphics heavy app. Significant amount of times we had to grapple with question " that's a nice feature you are making, will this work on all the platforms", and significant amount of times the answer was "obviously, unquestionably no".

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  • [+] 0 points 1 year ago* (last edited 1 year ago) (2 children)