I just skimmed through the article and it seems like this vulnerability is only really meaningful on multi-user systems. It allows one user to access memory dedicated to other users, letting them read stuff they shouldn't. I would expect that most consumer gaming computers are single-user machines, or only have user accounts for trusted family members and whatnot, so if this mitigation causes too much of a performance hit I expect it won't be a big risk to turn it off for those particular computers.
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