▲ 373 ▼ EA just open sourced Command & Conquer, Red Alert, Renegade and Generals (www.gamingonlinux.com) submitted 2 years ago by neme@lemm.ee to c/games@sh.itjust.works 35 comments fedilink hide all child comments
[–] stoy@lemmy.zip 27 points 2 years ago (3 children) I wonder what this will mean for OpenRA... permalink fedilink source hideshow 6 child comments replies: [–] erin@social.sidh.bzh 14 points 2 years ago If videos and musics are also changed to creative commons than OpenRA can officially integrate them without that CD detection step... edit: typo permalink fedilink source parent [–] xploit@lemmy.world 13 points 2 years ago (2 children) I wouldn't be surprised if it didn't mean that much, if anything OpenRA is ahead of what the original engine was. The only issue is saw with OpenRA's engine was the odd unit pathing every now and then, so perhaps that could be one thing for them to look at (not that it was consistently great in C&C) permalink fedilink source parent hideshow 4 child comments replies: [–] stoy@lemmy.zip 7 points 2 years ago That is fair, I could also see them not looking at the source to avoid being influenced and keeping OpenRA their thing. permalink fedilink source parent [–] Tar_alcaran@sh.itjust.works 5 points 2 years ago The only issue is saw with OpenRA's engine was the odd unit pathing every now and then It was pretty iffy in the original too permalink fedilink source parent [–] AlexWIWA@lemmy.ml 6 points 2 years ago Open RA isn’t doing a reverse engineering project, so they’ll probably just keep working on it. They are doing a full gameplay modernization. permalink fedilink source parent
[–] erin@social.sidh.bzh 14 points 2 years ago If videos and musics are also changed to creative commons than OpenRA can officially integrate them without that CD detection step... edit: typo permalink fedilink source parent
[–] xploit@lemmy.world 13 points 2 years ago (2 children) I wouldn't be surprised if it didn't mean that much, if anything OpenRA is ahead of what the original engine was. The only issue is saw with OpenRA's engine was the odd unit pathing every now and then, so perhaps that could be one thing for them to look at (not that it was consistently great in C&C) permalink fedilink source parent hideshow 4 child comments replies: [–] stoy@lemmy.zip 7 points 2 years ago That is fair, I could also see them not looking at the source to avoid being influenced and keeping OpenRA their thing. permalink fedilink source parent [–] Tar_alcaran@sh.itjust.works 5 points 2 years ago The only issue is saw with OpenRA's engine was the odd unit pathing every now and then It was pretty iffy in the original too permalink fedilink source parent
[–] stoy@lemmy.zip 7 points 2 years ago That is fair, I could also see them not looking at the source to avoid being influenced and keeping OpenRA their thing. permalink fedilink source parent
[–] Tar_alcaran@sh.itjust.works 5 points 2 years ago The only issue is saw with OpenRA's engine was the odd unit pathing every now and then It was pretty iffy in the original too permalink fedilink source parent
[–] AlexWIWA@lemmy.ml 6 points 2 years ago Open RA isn’t doing a reverse engineering project, so they’ll probably just keep working on it. They are doing a full gameplay modernization. permalink fedilink source parent