I feel like the problem is Blender and Godot have different needs when it come to models. Godot is real time and blender is slow but far more capable in what it produces. It would be extremely difficult to make a new format that can handle both use cases. I think what we really need is a "best modeling practices guide" for godot/gamedev. My biggest issue when I never know what will work and what doesn't. I don't think we need a new format just more documentation and guides for modeling in blender for gamedev.
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