It is hard to get models out of Blender into Godot (correctly and without loosing half the work).

Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.

I've submitted this proposal to other open source projects as well:

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[–] 9 points 2 years ago

This is the correct take. Game devs have been creating game-optimized models using the same tools as other 3d artists for decades.

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