For me, it's Shared GPU memory.

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[–] 20 points 2 years ago (1 child)

I've personally always loathed the global menu bar paradigm of macOS. Having a menu bar that's wholly detatched from the currently open window that is context-aware based on which window has focus always felt like an irritating speed bump to me. My mind feels like the OS itself is hiding things from me by only allowing me to see a single app's menu bar at a time.

But then again, I have no objective qualms with it. I'm sure I could adapt to it. When have I realistically needed to see more than one menu bar at once? I can't name a time. I'm probbably just pearl-clutching at the perceived arresting of my agency to do things when in fact I'm losing effectively nothing.

At any rate, we agree it's a sure sight better than the shitshow that is GTK. "Hm? Window decorators and shit? Nahhh, those are your problem. Go roll your own." For the flagship windowing toolkit of the GNOME Project, the DE I'd consider the closest in philosophy to what macOS has going on, that was a rather strange position to take.

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  • [–] 10 points 2 years ago (1 child)

    The forced menubar becomes absurd on an ultrawide monitor. Nobody needs a 49" wide menu or task bar

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  • [–] 3 points 2 years ago (2 children)

    Well, I also tend to consider ultrawide monitors a mistake in their own right. Why would you want a 49" wide literally anything if it's not some kind of immersive media experience where menus are irrelevant anyway?

    Of course, if that is in fact exactly what you bought it for, I have no complaints. Even if I disagree with having one for other purposes, that's still no reason for the OS to punish you for having one when you try to use it that way when that problem is completely avoidable.

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  • [–] 5 points 2 years ago (1 child)

    It's also great when programming. I usually have an IDE/text editor, documentation/browser, email/teams and a couple of terminals open at all times and being able to see all of them at once is really helpful.

    Granted, you could get the same with two 27" monitors, but add ultrawide gaming to that and it's pretty much a no-brainer for me.

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  • [–] 3 points 2 years ago (2 children)

    I'd rather have multiple monitors so I have the more intuituve window snapping. But to each their own.

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  • [–] 2 points 2 years ago (1 child)

    I'm firmly in both camps. Window snapping is much more flexible on a single monitor- I can't really do quarters on a side-by-side setup, but I can on an ultrawide. However, I love having a second monitor in portrait.

    Until they make T shaped displays that I can mount sideways, to get the best of both worlds, I guess my best option is a single massive screen, where I only use a thin strip of one half.

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