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[–] 10 points 2 years ago (5 children)

Woof after all that time making their slipspace engine? It worked super well! What happened to it?

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  • [–] 31 points 2 years ago* (last edited 2 years ago) (1 child)

    Build software using contractors.

    Use software to make game using contractors.

    Finish game, end contracts with contractors.

    Company now has literally no-one on payroll who still knows how to do anything with their "in-house" tools.

    Fuck everything up for years, and get literally nothing done, because you keep trying to finish things with a revolving door of contractors who all have to learn to use your in-house crap made by other contractors who aren't around to answer questions or update documentation.

    Switch to UE5 because all the contractors already know how to use it, as you won't consider hiring actual employees again.

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  • [–] 6 points 2 years ago

    my understanding from a tech artist friend was that simple things like adding a new shader would take a day to make it into their continuous integration builds, making it ridiculous compared to unity/unreal/etc. this was 2019-ish

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