Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won't be
(www.rockpapershotgun.com)
A really good place would be background banter. Greatly reducing the amount of extra dialogues the devs will have to think of.
- Give the AI a proper scenario, with some Game lore based context, applicable to each background character.
- Make them talk to each other for around 5-10 rounds of conversation.
- Read them, just to make sure nothing seems out of place.
- Bundle them with TTS for each character sound type.
Sure, you'll have to make a TTS package for each voice, but at the same time, that can be licensed directly by the VA to the game studio, on a per-title basis and they too, can then get more $$$ for less work.