this post was submitted on 02 Sep 2024
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I primarily use it for C++ in Unreal Engine and use it almost exclusively to write log statements. The way to log something is done via a macro like so:
UE_LOG(LogCategory, Warning, TEXT("My variable: %s"), *SomeStringVar)
Writing that boilerplate soup gets tiresome after a while, so having Copilot autocomplete the log statement for me based on other statements in the same file and the context of the function is godsend.
It does of course happen that the text contents are wrong, but then I have that skeleton to work with. Just erase the text and type the correct contents I want. Saves so much time.
I'd create my own macro or function for that. I have enough ADD that I cannot stand boring shit like that and I will almost immediately write a pile of code to avoid having to do boring crap like that, even with copilot.