I don't think there's just one genre, is the thing. I'm always torn between the most-unlikely, open-world crime sim in the vein of Saints Row because there is no worthy competitor to GTA on the market, the relatively more constrained idea of a fighting game, and the almost-lowest common denominator of old-school, sci-fi esque, absolutely-unreal boomer shooter. Way I see it? Too many rpg maker games exist. I know other devs like to talk about 'no just make something simple first and move up', I've heard too much rpg maker slander to want to start there, y'know? I've been spending the past couple years just learning languages to serve as a foundation for everything else.
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