this post was submitted on 11 May 2024
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[โ€“] [email protected] 8 points 6 months ago (1 children)

I mean, StarCraft was mentioned in the article. He just doesn't think RTS is big enough for AAA dev companies when they're all trying to sell tens of millions of games

That's not to say RTSes can never be any kind of hit: StarCraft 2 sold many millions of copies, Bruno noted, and Crate Entertainment only needs to sell a million to make "an OK return," he said. The series has also been an esports phenomenon. But for a company like Blizzard, he doesn't think that's enough anymore, which is why the developer stopped making new RTSes, or at least seems to have for now.

[โ€“] [email protected] 7 points 6 months ago* (last edited 6 months ago)

fact is nothing ever seems to be enough for these companies now.

they will sometimes make a smash hit and proceed to pump it full of microtransactions, then lay off half the staff.

also selling tens of millions of games is unrealistic when the hardware people run them on went through years of terrible availability, and they keep pushing the requirements.

im honestly stumped on what the fuck they are expecting at this point.