▲ 553 ▼ Totally immersion breaking (lemmy.world) submitted 2 years ago by The_Picard_Maneuver@lemmy.world to c/whitepeopletwitter@sh.itjust.works 70 comments fedilink hide all child comments
[–] Michal@programming.dev 5 points 2 years ago (2 children) It's not instawin, you can catch it and still lose permalink fedilink source parent hideshow 4 child comments replies: [–] Goblin_Mode@ttrpg.network 1 point 2 years ago (2 children) Can you though? Like the rules as presented in the books are just: Snitch caught > get 1000pts > game ends The only other way to get points is in intervals of what? 10? 25 maybe? Let's assume it's 25 because I can't remember. That means you need to be up 40 fucking goals in order to tie if the other team gets the snitch. And that's assuming your entire team doesn't die from exhaustion seeing as the game doesn't end until the snitch is caught lol permalink fedilink source parent hideshow 4 child comments replies: [–] sigezayaq@startrek.website 6 points 2 years ago (1 child) I don’t know why I remember that, but i think catching snitch was 150 points permalink fedilink source parent hideshow 2 child comments replies: [–] echodot@feddit.uk 2 points 2 years ago (1 child) It's definitely not 1000 because in one of the books a character catches it but the team still loose permalink fedilink source parent hideshow 2 child comments replies: [–] ManniSturgis@lemmy.zip 1 point 2 years ago 100% she wrote that part in just because people kept asking "well, doesn't the team that catches it always win?" That is also why Neville knocks over a cupboard to destroy all time-travelling devices. I think she is either SUPER insecure or just not a very good writer. permalink fedilink source parent [–] zalgotext@sh.itjust.works 4 points 2 years ago Catching the snitch gets you 150 points, scoring with the quaffle gets you ten points. So you have to score 15 times to match one snitch catch. And the game doesn't end until the snitch is caught. Fun fact, in one of the pro quidditch matches in the fourth book, the snitch-catching-team actually loses the match. They built their team around their seeker, and basically just banked on him immediately locating and catching the snitch every game, which backfires in the final match of the Quidditch World Cup or whatever, when the opposing team had really good chasers that ran up the score really fast just by scoring with the quaffle. permalink fedilink source parent [–] LeroyJenkins@lemmy.world 0 points 2 years ago mf show me one game where that happens permalink fedilink source parent
[–] Goblin_Mode@ttrpg.network 1 point 2 years ago (2 children) Can you though? Like the rules as presented in the books are just: Snitch caught > get 1000pts > game ends The only other way to get points is in intervals of what? 10? 25 maybe? Let's assume it's 25 because I can't remember. That means you need to be up 40 fucking goals in order to tie if the other team gets the snitch. And that's assuming your entire team doesn't die from exhaustion seeing as the game doesn't end until the snitch is caught lol permalink fedilink source parent hideshow 4 child comments replies: [–] sigezayaq@startrek.website 6 points 2 years ago (1 child) I don’t know why I remember that, but i think catching snitch was 150 points permalink fedilink source parent hideshow 2 child comments replies: [–] echodot@feddit.uk 2 points 2 years ago (1 child) It's definitely not 1000 because in one of the books a character catches it but the team still loose permalink fedilink source parent hideshow 2 child comments replies: [–] ManniSturgis@lemmy.zip 1 point 2 years ago 100% she wrote that part in just because people kept asking "well, doesn't the team that catches it always win?" That is also why Neville knocks over a cupboard to destroy all time-travelling devices. I think she is either SUPER insecure or just not a very good writer. permalink fedilink source parent [–] zalgotext@sh.itjust.works 4 points 2 years ago Catching the snitch gets you 150 points, scoring with the quaffle gets you ten points. So you have to score 15 times to match one snitch catch. And the game doesn't end until the snitch is caught. Fun fact, in one of the pro quidditch matches in the fourth book, the snitch-catching-team actually loses the match. They built their team around their seeker, and basically just banked on him immediately locating and catching the snitch every game, which backfires in the final match of the Quidditch World Cup or whatever, when the opposing team had really good chasers that ran up the score really fast just by scoring with the quaffle. permalink fedilink source parent
[–] sigezayaq@startrek.website 6 points 2 years ago (1 child) I don’t know why I remember that, but i think catching snitch was 150 points permalink fedilink source parent hideshow 2 child comments replies: [–] echodot@feddit.uk 2 points 2 years ago (1 child) It's definitely not 1000 because in one of the books a character catches it but the team still loose permalink fedilink source parent hideshow 2 child comments replies: [–] ManniSturgis@lemmy.zip 1 point 2 years ago 100% she wrote that part in just because people kept asking "well, doesn't the team that catches it always win?" That is also why Neville knocks over a cupboard to destroy all time-travelling devices. I think she is either SUPER insecure or just not a very good writer. permalink fedilink source parent
[–] echodot@feddit.uk 2 points 2 years ago (1 child) It's definitely not 1000 because in one of the books a character catches it but the team still loose permalink fedilink source parent hideshow 2 child comments replies: [–] ManniSturgis@lemmy.zip 1 point 2 years ago 100% she wrote that part in just because people kept asking "well, doesn't the team that catches it always win?" That is also why Neville knocks over a cupboard to destroy all time-travelling devices. I think she is either SUPER insecure or just not a very good writer. permalink fedilink source parent
[–] ManniSturgis@lemmy.zip 1 point 2 years ago 100% she wrote that part in just because people kept asking "well, doesn't the team that catches it always win?" That is also why Neville knocks over a cupboard to destroy all time-travelling devices. I think she is either SUPER insecure or just not a very good writer. permalink fedilink source parent
[–] zalgotext@sh.itjust.works 4 points 2 years ago Catching the snitch gets you 150 points, scoring with the quaffle gets you ten points. So you have to score 15 times to match one snitch catch. And the game doesn't end until the snitch is caught. Fun fact, in one of the pro quidditch matches in the fourth book, the snitch-catching-team actually loses the match. They built their team around their seeker, and basically just banked on him immediately locating and catching the snitch every game, which backfires in the final match of the Quidditch World Cup or whatever, when the opposing team had really good chasers that ran up the score really fast just by scoring with the quaffle. permalink fedilink source parent
[–] LeroyJenkins@lemmy.world 0 points 2 years ago mf show me one game where that happens permalink fedilink source parent