Some people asked for a devlog, so here's my experience working on GodotOS (not an actual OS by the way, just a program that resembles one). There's a new preview video inside and some more info on the project.

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[–] 10 points 3 years ago (1 child)
  • [–] 2 points 2 years ago

    Now create a Wayland session that starts your Godot app in gamescope and you're pretty close to a GodotOS.

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  • [+] 2 points 3 years ago* (last edited 4 months ago)
    [–] 1 point 2 years ago

    I'm thinking, maybe you could load scenes or pkg files as 'apps' to run in your 'os'.

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