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[–] 97 points 2 years ago (2 children)

God I hate this meme format

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  • [–] 64 points 2 years ago (1 child)

    Normalize unfinished / unoptimized games!

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  • [–] 60 points 2 years ago (7 children)

    This meme needs to die already. You can simultaneously enjoy a new experience while others rightly have criticisms of it. Often the Venn diagram is a circle.

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    [–] 53 points 2 years ago (6 children)

    Unless it's VR, then you're definitely not having fun at 30fps.

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    [–] 45 points 2 years ago* (last edited 2 years ago) (5 children)

    Ah jesus this game is shit ain't it. I have never seen this meme being used for a game that isn't dull as dishwater.

    Fuck I was actually looking forward to this one.

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  • [–] 7 points 2 years ago (1 child)

    Same, I really hope they will improve it soon.

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  • [–] 6 points 2 years ago (1 child)

    May I know what game is being discussed in this post? The game screen within the post is too pixelated to make out what is being shown

    I went through the entirety of the comments, and still don’t know what the game is.

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    [–] 33 points 2 years ago

    It's performance, especially on top of the line hardware (13900k + 4090) is dogshit yeah? Just so we're under no illusions about the state this game was released in.

    The icing on the cake is colossal orders gaslighting saying that there's no practical benefit to having anything above 30 FPS, as if there's not a tangible benefit to playing games at a smooth 60FPS compared to a sloppy 30 FPS

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  • [–] 29 points 2 years ago*

    If I had to choose, I'd take a solid 30 FPS over a constantly stuttering 60 FPS any day, because stuttery frames can completely ruin your immersion.

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  • [+] 28 points 2 years ago (1 child)
  • [–] 26 points 2 years ago* (1 child)

    Any first person game at 30fps will give me motion sickness sadly

    Strategy games don't give me any issues though. Which is good because half of them have their campaign speed locked at 30fps with all game logic and map scripts tied to it

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  • [–] 24 points 2 years ago* (2 children)

    Game was worth picking up for a dollar on a 14 day Xbox PC game pass trial membership. I got to see first hand how dogshit the performance is! Look at these great numbers (medium settings, no DOF, no volumetrics, 1440p, no vsync)

    dogshit optimisation in city skylines 2

    Look at it absolutely obliterate my 4090 and push my 13900k to the limit. Love to see games released in this state..

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    [–] 24 points 2 years ago (3 children)

    I play on a 720p projector and I'm really happy.

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    [–] 22 points 2 years ago (5 children)

    I must admit, when I got my 144hz monitor I was excited, coming from a 60hz monitor. But even if a game runs at 144 fps I don't see much of a difference, many people do, but I don't. It's a bit smoother, but not much.

    But if a game runs at 30 fps it's horrible. The Crew, for example, can be switched to 30 or 60 fps, that's night and day!

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  • [–] 11 points 2 years ago (2 children)

    Yeah, 144hz makes a significant difference for competitive FPS games (especially fast paced ones like Overwatch), but I hardly notice a difference when playing single player or PvE oriented games.

    Hell, on some games (e.g. Borderlands 3 and CP2077) I actually prefer to play on my 60hz monitor since a smooth 60hz is much more enjoyable IMO than an inconsistent 100-144hz experience. My computer is admittedly pretty old though.

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  • [–] 9 points 2 years ago (6 children)

    Just to make sure since it does happen a lot, you did change your monitor refresh rate in your OS right? Windows for some reason really likes to not default to higher than 60hz. You'd also probaly want to enable variable refresh rate in your GPU settings if available. And if you do have VRR, some games are weird and have a specific Vsync option for it, others you can just use VRR on normal Vsync just fine.

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  • [–] 6 points 2 years ago* (last edited 2 years ago)

    Two things are important here:

    1. The faster something on screen moves, the higher your framerate needs to be for a certain level of motion blur.

    A 2D point and click adventure at 30fps could have comparable motion blur to a competitive shooter at 180, for example

    1. Framerate is inversly proportial to frametimes, which is what makes it harder to notice a difference the higher you go.

    From 30 to 60? That's an improvement of 16.67ms. 60 to 120 makes 8.33ms, 120 to 240 only improves by 4.17ms, and so on

    Ah, something I want to add:
    That's only explaining the visual aspect, but frametimes are also directly tied to latency.

    Some people might notice the visual difference less than the latency benefit. That's the one topic where opinions on frame generation seem to clash the most, since the interpolated frames provide smoother motion on screen, but don't change the latency.

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    [–] 19 points 2 years ago (8 children)

    Everone can play what they want but 30 fps is unbearable in most -not all- games

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  • [–] 13 points 2 years ago (2 children)

    Maybe I'm just not very observant but I can barely tell the difference between 30 fps and 60 fps. I only start to notice below 25.

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  • [–] 6 points 2 years ago

    Everyone's perception is different. I can do 60 fps. I prefer 90 fps minimum and 120 fps target. I see no benefit at 144 or higher. Anything below 60 fps and I just get frustrated. That's my perception.

    30 fps though is something we should move away from. Given how far we've come in with all kinds of hardware and software features.

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  • [–] 11 points 2 years ago (4 children)

    In my day 30fps in Unreal Tournament was considered reasonable.

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    [–] 16 points 2 years ago (2 children)

    The problem is when the game is visibly lagging after turning down the graphics.

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    [–] 16 points 2 years ago (1 child)

    Saying they were aiming for 30 FPS was a mistake I think. When you play Skylines you want to admire the whole thing functioning especially if you have a decent PC and in 2023 30 FPS is just not acceptable. This is what you get however for making a complex simulation in Unity rather than actually making it from scratch like it should be.

    That said, I am getting 30 FPS on a 100k pop map and it is playable once you get used to the occasional jerkiness of it. On my now 8k pop map I'm getting 60-90 FPS after following some guides I've seen online about tweaking some settings.

    I hope they do eventually optimise this game better but from everything I've seen in other Unity games that suffer similar problems its going to be a long road to treak.

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    [–] 7 points 2 years ago (2 children)

    as an avid fan of cities skylines I'm so very disappointed.

    as someone who works in software... I'm eagerly waiting for next year when I do buy the game.

    the games industry is a business at the end of the day and building software is a very expensive process. I understand that executives want to see returns start to come in now rather than later and if they make some customers angry then they've weighed the risks and decided it's worth it.

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    [–] 5 points 2 years ago (1 child)

    Heads up for whoever might not know it, we have a community at !citiesskylines@lemmy.ml

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