Brutalist Game Design (www.revenant-quill.com)
submitted 3 years ago by to c/rpg@lemmy.ml
 

This looks like rather good advice, and I like the comparison to brutalist architecture. It feels like it fits, because so many seem to think brutalist architecture is ugly.

Personally, I like how functional it is; and similarly, functional (if plain) adventures make for good sessions.

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