I am trying to Implement multiplayer into my relativly empty project but for some reason the player that joins doesnt get a camera assigned and cant walk/move their camera, I followid this tutorial: https://www.youtube.com/watch?v=G28bNlgICJg but it doesn’t seem to work properly. I am using a MultiplayerSpawner and MultiplayerSynchronizer

I put the code in this godot forums post: https://forum.godotengine.org/t/help-with-multiplayer-players-that-join-can-see-anything-or-walk/118322

Any help is Appreciated

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[–] [S] 5 points 1 year ago

Update: I fixed it I just had a issue with the path when adding it as a child, I should have added it in the same place as my multiplayer spawner spawn location mb

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  • [–] 2 points 1 year ago (3 children)
  • [–] [S] 3 points 1 year ago (1 child)

    As I said in the post, the player that joins cannot see anything besides the default godot grey background and no inputs are detected from the player that joined.

    He can't see and he can't walk

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