Ever wondered what happens when you mix:

Stickmen with anxiety,

A totally “safe” bunker,

A resource system that hates you,

And a card mechanic designed by someone who watched too much chaos theory?

Well, now you don’t have to — because I made A Survival Game: a simulation/strategy roguelike where you’re always one bad card away from total disaster.

👨‍💻 Why? Because I’m a developer with questionable priorities and too much love for watching virtual stickmen fail at life.

🃏 Features: A full card-based control system

Resource micromanagement that makes you question your decisions

Stickmen that level up, change appearance, and complain a lot

Permadeath, obviously

A Monster Wiki, because everything wants to kill you, and you need receipts

A “Mercy DLC” where you can literally pay $1 to go back in time (feels very on-brand for debugging, tbh)

😅 Dev things I learned the hard way: Implementing permadeath logic is easy. Explaining it to confused players? Not so much.

Saving in HTML5 is a feature I now worship.

Stickmen animations don’t need to be fancy if they scream internally.

💾 Tech stack? Godot, lots of JSON, and the occasional sacrifice to the RNG gods.

💥 Play it. Break it. Tell me it’s terrible. Or great. Or both.

Link: https://danielgamedev14.itch.io/a-survival-game (Warning: may cause stickman-related stress.)

#GodotEngine

other discussions
 

Hey devs! Yesterday’s update brought pure chaos to the bunker:

Invading Monsters: Blat Choices may now invade your bunker… well, they could. RIP Batcroc Fly, gone forever thanks to an unexpected coding funeral 🪦🐊🦇

3 New Creatures: fresh nightmares to ruin your day.

Expedition Boat: now upgraded! More loot, more danger, still not cruise ship material 🛶

Shop 2.0: shinier, with more useful descriptions, and still designed to drain your gold 💸

Loot Areas: now drop money, food, and random junk. Basically a chaotic slot machine 🎰

Increased Difficulty: because suffering = content 💀

Stickman Upgrades: now with fancy colors so you can die in style 🌈

Audio Glow-Up: new sounds and music for maximum emotional damage 🎶

Visual Chaos: colorful texts, new backgrounds, extra unnecessary effects ✨

Bug Fixes: fewer bugs in the code, more bugs in the bunker

This update is packed with chaos, challenges, and laughs. Check it out and leave your thoughts, feedback, or survival stories on the game page! Every comment helps shape the next update.

👉 Play and comment here: https://danielgamedev14.itch.io/a-survival-game`___`

 

Hello fellow indie developers! 👋

I am currently developing A Survival Game, a chaotic 2D survival experience that combines cards, choices, strategy, and permadeath. The core idea is simple: every decision has consequences, and the chaos is part of the fun.

In my latest update, I introduced a new twist:

The bunker can now be invaded by a strange creature known as the Blat Choice 🦀.

These crab-like creatures roam back and forth relentlessly, adding pressure and unpredictability to survival runs.

I also shortened the map, improved visual feedback and performance, and polished animations to make gameplay more dynamic and engaging.

📌 You can check out the game here: [https://danielgamedev14.itch.io/a-survival-game]

I would really appreciate feedback from other devs, especially regarding:

How well the new creature design works in terms of gameplay tension.

Thoughts on balancing chaos and strategy in survival-based games.

General impressions on performance and pacing.

Thanks for reading, and I’d love to hear your thoughts! 🙏

 

It has:

chaos ✅

doodles ✅

monsters ✅

a random chicken in the corner ✅

Now the real question is… does it look like something you’d actually click on, or like a cave drawing made during a coffee overdose? 😂

Would love some feedback from you folks – roast it, praise it, or just tell me if the chicken deserves more spotlight. 🐔

👉 Game link (if you’re curious): https://danielgamedev14.itch.io/a-survival-game

 

Hey everyone! I’m Daniel (14yo indie dev) and I’ve been working on my chaotic card-survival game A Survival Game.

I just released a big update and I’d love to see how people actually play it. If you enjoy trying out indie games, it would mean the world to me if you could:

Record a short video / gameplay session.

Share your first impressions, reactions, or even funny fails.

It doesn’t need to be professional – even a quick screen capture helps me understand how players interact with the chaos I built.

You can play it here: https://danielgamedev14.itch.io/a-survival-game

Thanks a lot! Every video helps me improve the game and spread it to more players 🙏

 

Hey folks, I just pushed a new update for my little chaotic project A Survival Game (a survival card game with clueless stickmen). This time I focused on pacing and new systems:

Shorter Map → players were walking too long before hitting events. Now chaos kicks in faster.

Expedition Boat 🚤 → new system to send stickmen away for loot (high risk, sometimes no return).

Radio 📡 → call for resources (or just static). Simple mechanic but adds a nice “desperate communication” flavor.

+4 Stickmen → bringing the total of new recruits to 8 since last updates.

Shop Upgrade 🛒 → cards finally have descriptions, because apparently stickmen can read.

Visual polish ✨ → more effects, outlined texts, flashy cards.

Better Save System 💾 → now more reliable across HTML5, mobile, and desktop builds.

On top of that, I experimented with monetization:

PRO Mode DLC ($2.50) → lets players customize runs (extra cash, days, stick levels). Basically legal cheating.

Mercy DLC ($1) → adds 4 cards including one that lets you roll back to your last save after a bad decision.

Dev thoughts

The biggest design call was shortening the map. Initially I wanted long runs for tension, but players got stuck in “walking simulator” mode. Compressing it made the game more chaotic and fun — curious to see if players miss the old pacing.

Also, adding the radio was fun because it’s a very simple UI change, but thematically it feels huge (players love pressing buttons that might do something).

Questions for you

Have you ever shortened a game/map for pacing reasons? Did it improve retention or just upset players?

Any tips on balancing optional DLC in a small indie project without making the base game feel lacking?

👉 If you want to check out the game: A Survival Game on Itch.io

 

Hey fellow coders and gamers! Looking for a quirky, challenging survival game with a twist? I just dropped a major update for A Survival Game — my Godot 3.5 powered indie project that mixes cards, chaos, and stickmen mayhem!

What’s new?

🎉 Scrap Crafting System: Collect junk and craft unique items like a ball weapon and an auto rat killer!

🐀 Dynamic Rat Invasions: The more stickmen you have, the bigger the rat problem!

🦇 Batcrocs Invasion: Yep, monsters in your bunker!

💾 Better Save System: Now fully stable across HTML5, Windows, Linux, and macOS.

🎨 Visuals Overhaul: Flashing cards, paper-style menus, colorful text borders, and floating feedback!

👥 4 New Stickmen: More characters, more drama, more laughs!

🐞 Bug Fixes & Polishing: Smooth gameplay guaranteed.

Why check it out? It’s free to play online (HTML5) or download on your platform of choice

Open source inspiration for Godot devs (I’m happy to share tips!)

A crazy blend of strategy, survival, and humor that’ll keep you hooked

🔥 Play now: https://danielgamedev14.itch.io/a-survival-game 🔥

Drop your thoughts and feedback! Your suggestions might just inspire the next wild update. Let’s survive (or hilariously fail) together! 💀🧱

 

Hey devs!

I just pushed a major update for my indie game A Survival Game, built in Godot 3.5, and I wanted to share some of the highlights — both gameplay-wise and on the dev side.

🧠 What's New (Game Side) ✅ Trader system – You can now exchange gold for 100 points. Finally gave purpose to that shiny stuff.

✅ Gold Collection – Stickmen now pick up coins during runs.

✅ New Creature: Blat Choice – A sideways-walking crab (don't ask) that adds movement and surprise to exploration.

✅ Pets system – Passive income generators (stackable). A simple but fun economy element.

✅ Floating Texts – Visual feedback on clicks/points/etc, now optimized for performance.

✅ Tips system – Contextual hints for new players, to reduce early confusion.

✅ Difficulty tweaked – Slightly more forgiving... but still chaotic.

What I worked on (Dev Side) HTML5 Save System Fully Fixed Godot 3.5 doesn't have built-in robust HTML save support, so I had to manually manage saves using File.new() and redirect paths using OS.has_feature("HTML5"). Now working across HTML and Windows builds.

🪙 Gold Economy & Trader Logic Built a Trader node that checks your gold, deducts it, and adds score. All UI feedback uses Tween + floating text. Kept it modular so I can reuse it for shops later.

Creature AI – “Blat Choice” A simple crab enemy that patrols left/right and flips when hitting walls. KinematicBody2D with basic raycast checks. I wanted something dumb but reactive.

Pets System (Money Generator) Attached a passive timer to pet instances that adds money per interval. Very lightweight and expandable.

FloatingText Optimization To keep performance smooth on HTML, I use a pooled object system that reuses floating text labels instead of instancing constantly.

Next Challenges Saving pets and creature states between sessions

Expanding the Action Card system with triggers

Optimizing memory usage on mobile

Considering port to Godot 4.x or sticking with 3.5 for now

If anyone's curious about how I implemented the HTML5 save workaround or the floating text pooling system, I’d be happy to share code or breakdowns.

You can check out the game here if you're into chaos-based survival: https://danielgamedev14.itch.io/a-survival-game

Let me know what you think, and happy coding!

 

Hey everyone! I'm Daniel, a 14-year-old indie developer and the creator of A Survival Game — a chaotic 2D survival strategy game with permanent consequences, card-based gameplay, and tough choices in a desperate underground bunker. You can play it here: https://danielgamedev14.itch.io/a-survival-game

The last update added new events, better performance, and polish to the survival mechanics. But now I’m looking ahead…

I need YOUR ideas for the next update! What features do you want to see?

New types of cards?

More bunker events?

Pets? Robots? Betrayals?

Permanent progression between runs?

Visual effects? Achievements?

Let me know what you think would make the game even more fun, chaotic, and re-playable! Big or small, serious or silly — I’m reading all suggestions.

If you're into survival games, design feedback, or just want to help an indie dev grow, I’d love to hear from you. Let’s build something cool together!

 

Hey everyone! I'm Daniel, a 14-year-old indie dev, and I recently released my survival strategy game called A Survival Game on itch.io.

It’s a card-based, permadeath game where you manage a group of desperate stickmen stuck in a bunker full of bad decisions.

🔗 Play here (free): https://danielgamedev14.itch.io/a-survival-game

I’d love to see how different people play it — so if you’re into recording gameplay or just feel like sharing how your run went, I’d be super grateful!

📹 What I’m looking for:

Short videos (1–5 mins) showing how you play

Funny or unexpected situations

Feedback, ideas, or even bug moments

Feel free to post a link here or DM me if you record something! Thank you so much 🙏 – Daniel_Game_Dev

 

Hey everyone! 👋 (again) I’m Daniel, a 14-year-old indie developer, and I’ve been working on a survival strategy game called A Survival Game. It mixes stickmen, hand-drawn chaos, resource management, and lots of dumb (but fun) decisions.

🧠 About the game: You control a group of desperate stickmen trapped in a not-so-safe bunker. Your goal? Survive as long as possible. You’ll need to fight monsters, manage food, make tough choices, and pray your stickmen don’t do something… stupid.

Each run is different thanks to random events, unique cards, and permadeath mechanics. There’s also a good dose of humor (because dying horribly should be funny, right?)

🆕 I just released a big update with:

10 new stickmen

New items, traps and events

Improved difficulty system

Even crazier cards (like "Mercy", which might save… or kill a stickman 😅)

🎮 Play it for free on Itch.io: 👉 https://danielgamedev14.itch.io/a-survival-game

💬 I’d love your feedback or ideas! I’m constantly updating the game and open to collabs with other devs too.

Thanks for reading! 🚀