Just something I came across that seemed worth sharing.

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[–] 6 points 3 years ago (3 children)

Didn't Godot remove visual scripting recently?

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  • [–] 13 points 3 years ago (2 children)

    Yes. This is the community re-adding it as a plugin.

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  • [–] 4 points 3 years ago* (last edited 3 years ago) (1 child)

    👀 This looks nice, I like that it has some abstraction and isn’t just coding with blocks

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  • [–] 4 points 3 years ago (1 child)

    Is this able to generate scripts the same way the VFX nodes can generate a shader script?

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  • [–] 4 points 3 years ago

    Hi! Great question. No, the Orchestrator does not generate scripts you can attach to nodes but instead generates a resource you can run using the Orchestrator autoload. We are looking into adding an OrchestrationPlayer node that will allow you to directly call the orchestration without needing to write boilerplate code to do so.

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  • [–] 3 points 3 years ago (1 child)

    Super cool! Might be nice to have a helper node you could add to scenes that just lets you trigger orchestrations from pure signals or more easily from animation players, so you could stay out of the script editor completely for the really simple stuff.

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  • [–] 3 points 3 years ago

    Thank you for your suggestion and enthusiasm for Orchestrator. Most definitely, we'll look at adding an OrchestrationPlayer node that can be pre-configured with the orchestration reference. We'll add the ability to start the orchestration directly via the player node and look into how we can couple starting via signals.

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  • [–] 2 points 3 years ago (1 child)
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    [+] 1 point 2 years ago