I was excited until the article clearly outlined that it was a multiplayer, online-only game.
Alas.
I was excited until the article clearly outlined that it was a multiplayer, online-only game.
Alas.
I have this jank-ass game I found because of Starfield discourse that does everything you want from a space game, but without polish and the story line part isn't finished so it's mostly just a sandbox right now (though this is acceptable for me, since I just wanna sandbox game anyway).
My biggest complaint is that it doesn't give you enough info to really understand what everything is or does so you need to look it up elsewhere. But even with all its jank and weirdness, it's more fun than Starfield.
Hoo boy if you want a janky as fuck space game that's also insanely fun, check out Empyrion: Galactic survival (Steam link: https://store.steampowered.com/app/383120/Empyrion__Galactic_Survival/). Specifically, Reforged Eden, which is a full overhaul mod of Empyrion. Shoutout to HWS, the public PvE server I played on.
Explore planets, kill aliens, do some mining, build a base/production site, build a lopsided ship from scratch and realize that weight and center of mass are a thing, cry when you didn't put enough shielding on your fuel tanks and they explode your whole ship.
Explore space, kill alien space ships, do some space mining, build a space base(!), realize that artificial gravity is a thing as you sail away from your space station, cry when your oxygen runs out.
A lot of game aspects feel like they're from the 90s, but other aspects are super in depth and really fun to figure out and optimize.
The fact that it's made by essentially one guy is also just insane.
This sounds ambitious for a small studio. It doesn't help that both Northgard and Dune: Spice Wars felt feature-light to me, maybe due to their signature genre blending.
Could be they've scaled up (and trust me, I'm yearning for more space games in the AA category), but too many of these projects are shooting for the moon and falling short. I'd love to see a stretch of releases with smaller scope--like Everspace 2--that the industry can build on, because space games are not where they were in 2000. Chris Roberts is off in his ivory tower doing his thing, and the big devs are either planetbound or obsessed with procgen.
Is this like X4?
So nobody played StarMade then? Okay…
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