“The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory — without years of optimisation experience — is really hard to make work.”

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[–] 12 points 2 years ago (9 children)

Erm. Perhaps with $700 million revenue they could afford to buy some optimisation experience?

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  • [–] 16 points 2 years ago (5 children)

    The Series X|S combined has sold less than half the units of the PS5. I can't find sales numbers on the X vs S, but it seems like a lot of studios have determined it's just not really profitable to do that level of optimisation unless you can also squeeze the game onto Switch, which does not have as much overlap in demographics as the Xbox and PlayStation do.

    The article cites Larian having similar issues with Baldur's Gate 3 and Remedy with Alan Wake 2. This isn't just one shitty lazy dev studio- this is Microsoft forcing hard decisions on devs by insisting on walking the Series S like they're in Weekend at Bernie's.

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  • [–] [S] 8 points 2 years ago

    The Series S is so underpowered it can't run backwards compatible games enhanced for the Xbox One X, it can only run standard Xbox One/Xbox One S games.

    Let that sink in for a minute... the last gen Xbox One X is more capable than the Xbox Series S.

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  • [–] -2 points 2 years ago (3 children)

    MS has sold more S than X, according to a quick google. Not sure why you'd want to port a game to Xbox Series X without making the game playable on S.

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  • [–] 1 point 2 years ago (2 children)

    They explained why in the comment you replied to.

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  • [–] -1 points 2 years ago (1 child)

    That's not a financial decision. That's just them lacking technical expertise. And let's be real - the S is not some kind of potato. It's perfectly capable. You need ever so slightly less detailed 3D models and textures than on the X but I don't remember this being a huge issue during the PS4 generation.

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  • [–] 2 points 2 years ago

    It's a ton of work for a tiny bit of revenue, why bother. I'm sure they're just fine where they're at. I'm not coming to Microsoft's defense here whatsoever. The burden of affordability should not be thrown onto game devs

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  • [–] 0 points 2 years ago* (7 children)

    MS just needs to release a gaming OS. Just stop making XBOX hardware and make XBOX an operating system that can be installed on any PC. Like SteamOS.

    We have Windows Pro, Windows Home, LTSC, etc. Why not Windows Gaming (XBOX)?

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  • [–] 4 points 2 years ago

    I have been saying for a few years now that i think Microsoft is getting out of console hardware, and pushing cloud gaming and Game Pass to the switch and PlayStation marketplaces.

    We're already seeing game pass on certain Samsung smart TVs, all you need is a Bluetooth controller, which means the mobile phone market is right around the corner.

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  • [–] 1 point 2 years ago (5 children)

    Is it too late for that?

    I don't think a ton of people would care enough in the first place, and those that do would probably prefer SetamOS or PopOS or something else that isn't affiliated with Microsoft.

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  • [–] 1 point 2 years ago (4 children)

    Is it too late for that?

    Why would it be?

    those that do would probably prefer SetamOS...or something else that isn't affiliated with Microsoft.

    For whatever reason, millions of people obviously still prefer XBOX, in addition to or in place of, PC, Sony, Nintendo, etc. All this does is give those people more options.

    or PopOS

    PopOS does not deliver the console experience that I'm referring to.

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  • [–] 0 points 2 years ago (1 child)

    Not having lots of SKUs and a user-managed OS is kinda what the console experience is about. Steam OS does not deliver a console experience. Steam Deck kinda does (except not really), but Steam OS is just a part of that.

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  • [–] 1 point 2 years ago

    Not having lots of SKUs and a user-managed OS is kinda what the console experience is about.

    I dunno what a "user managed OS" means. There's no reason MS couldn't port the exact same experience, considering current and past XBOXes are both built on x86.

    As far as SKUs, I agree, but that's only part of the console experience. The rest of it is a controller-first interface and streamlined processing. The various SKUs is also what attracts so many people to PC gaming, and in case you haven't noticed, it is an incredibly quickly-growing segment.

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