you are viewing a single comment's thread
view the rest of the comments
[–] [S] 2 points 2 years ago (3 children)

Thanks for your kind words! Everything is already functional! Just didnt have graphics for my designers yet.

Coade gave inspiration for editors for sure, but there are some key differences in overall gameplay based on my perceived shortcomings.

  1. Grand campaign and history
    Rixas will have a grand campaign that lasts 70 years(tech wise) in a fictional world that allows for organic military buildup and worldbuilding setup.

  2. Real cost, time, logistics, materials
    Currently this is abstracted, but things in rixas need proper tooling, resources, and transport to warehouses or the frontline (check out my stockpile video for a sliver!).

  3. Persistent grand battle map w rear line
    All squads on the map doing their thing at once. This includes real supply trucks, field kitchens, hospitals, mechanics, etc!

  • source
  • parent
  • hideshow 3 child comments
  • [–] 1 point 2 years ago (2 children)

    My bad! I just got a proper look and I'm downloading right now, I wish you good luck in development! I'm maybe 1% to a prealpha for my own and can't quite find the time, making a game is hard!

  • source
  • parent
  • hideshow 2 child comments