I started to work a lot with low res textures and "clever" uv mapping for creating 3d models in my game and was frustrated by manually editing my texture atlas after editing one texture.

So I created this small tool to automatically create the texture atlas from a set of given low res textures. Next step would be to make this callable from command line without the GUI.

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[–] 1 point 3 years ago

not even close to what is happening. Here is a good summery: https://youtu.be/kge_aA0mQpU

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