The campaign and system are all about traveling though dangerous lands from point to point, exploring along the way and staying alive. I think maybe though I've put too much emphasis on the points if interest and not enough thought into the travel in between. Possibly this is because there's built-in pressure to do this as quickly (and sure, safely) as possible, so I never really thought about them actually doing things when they don't need to slow down and fight/explore.
Hmm ... Maybe doing the "who's scouting" and prompts like that can be a good lead in and out of these obstacles where things speed up and slow down!