this post was submitted on 17 Jul 2023
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I like point crawls for this. I mark a few points of interest and how long it takes to get there. Travel is fairly abstract until they get to a point of interest. Once they get to the point of interest, things slow down so that they can find cool things, meet npcs, fight monsters or some combination of those things
If the area is hard to navigate then a failed survival check might send them to a different point of interest