Just keep in mind that GDScript is actually a different programming language, so things like method names, libraries etc. don't carry over. It mainly shares the syntax of having no {} braces and semicolons, as well as using indentation to group statements after a colon (:).
So while it's definitely helpful to learn programming fundamentals like if statements, for loops etc. in Python, you could do the same in GDscript with a similar experience (but maybe a little less learning materials available).
I can recommend GDQuest's interactive GDscript tutorial that takes you through all of the basics and is more hands on than just reading/ watching lots of tutorials: